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Both of these mobile versions will use Facebook Connect, meaning players can continue the same campaigns they’ve been playing on Facebook. Details are currently scarce on both of these titles, but Bou and Martos say they’ll launch before the summer.Īdditionally, Social Point is moving into the mobile market with iOS versions of Social Empires and Social Wars coming later this year. It’s continuing to maintain and expand Social Empires and Social Wars, but there are also two new Facebook titles in the works: A turn-based combat featuring mythical creatures like dragons and an online RPG. Posted by Unknown at 1:07 AM No comments: Email This BlogThis Share to Twitter Share to Facebook Share to Pinterest. This success now has Social Point focusing exclusively a male-dominated, mid-core audience. Social empires is a cool game, you have to collect dragons, humans and Orcs. “When you get into deeper levels of the game, the hardcore filters appear and game becomes more interesting and monetizes better.” “Middle-core games do better on Facebook because they’re easier to play and understand,” says Bou. Social Wars is enjoying similar success, having grown to 750,000 DAU in four months.
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Y8 is working to build this sub-genre of multiplayer games to include more games that incorporate communication and interaction. Since January, it grew from 890,000 DAU to a peak of 1.3 million DAU) and monetization on a monthly basis. Do you need human interaction If so, check out this collection of games to connect with other players. The gamble paid off: Even though it’s one-and-a-half years-old, Social Empires is increasing its peak user numbers. The company decided to take a risk and invest in creating a new engine for a real-time strategy game, Social Empires. Before Social Empires, Social Point developed 20 casual titles that gained plenty of users and monetized via advertising, but not that well overall.